1st Blog Entry

For our first blog entry, I will describe our proposed concept for a 3D game that we will create using Unity's editor. The game is going to be a first person shooter with standard arena FPS controls, including WASD movements, interact keys, and space for jumping. The main goal of our game is entertainment value, and we shall focus on speed and arcade style gameplay (in environments that encourage this) to maximize this while playing. So far we have decided that our game's theme will take inspiration from the Doom series, with a rustic, industrial take in a modern setting. We also decided on this because such a theme will be relatively easy for us to arrange assets for, especially when considering textures. The design of our game world is going to be linear with a focus on level environments themselves guiding the player through the action. Industrial themes will also allow for us to create complex levels with a lot of verticality and platforming. The other elements that will be included in our game include AI controlled enemies and environmental dangers such as explosive barrels, pits, and traps.

For our first playable build (Due on April 9th) we will present our minimum playable game, which will be functional (environmental interactions which suit the theme of the game, all character actions functioning, etc.) and include at least one complete level, ideally two, to demonstrate these concepts.

We will be posting new blog entries every Monday to give updates on our progress so stay tuned!

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